Hud Weapons Grenades Special Items

Grenades

Though almost all Q3F classes are supplied with up to four standard-issue grenades, many of them carry a unique grenade type that supports their ideal function in a team.

All of these grenades, their function and classes who depend on their use most, are detailed in the following table:

Genade Type Issued To Primary Function
Hand All classes except Recon Standard issue military grenade
Flashbang Recon and Sniper Blinds enemy temporarily, limited splash damage
Stun Recon and Paramedic Interferes with enemy balancing, causing dizziness and nausea
Nail Bomb Soldier Sends out a stream of small metal spikes ripping shreds through any enemies within range
Cluster Bomb Grenadier and Minigunner Heavy grenade pack holding a cluster of sub-grenades
Napalm Flametrooper Incendiary explosive device, causing local area to burn at an intense heat level
Gas Agent Spawns a cloud of hallucinogenic gas
Pulse Engineer Interferes on an electro-magnetic level with all local ammunition, causing it to detonate.

Read about Special Items.