Gameplay Objectives Maps Player Classes

Player Classses

Some classes are more naturally inclined to defensive roles. Good examples of these are the Engineer (who is able to build Autosentries and Supply Stations) and the Sniper (who's weapons make him ideally suited to long-range defence). Alternatively there are classes such as the Recon, who's speed makes him one of the best classes for stealing an enemy flag. Somewhere in between these two is the Grenadier. On the one hand he has a Grenade Launcher and high-explosive charges - both of which are ideal for offence, while conversely he also carries a Pipebomb Launcher - a weapon who's very design is based around the laying of traps, and so is much more suited to a defence role.

There's little advantage to playing any one class over another, save the situation at hand in-game, and so ultimately you should just play what you enjoy most and pay little attention to anyone who considers certain classes or roles to have a 'stigma' attached to them.

There are many Q3F commands, and some of these are specific to certain classes (for example the command 'Build' is used by the Engineer and 'Disguise' is used by the Agent). For help on these see the Basic Configuation sub-section, or the more advanced Commands section which also includes information on scripting and commnucations.

The following is an overview of each class and the weapons, grenades and special items available to them. For more information see the Inventory section of this guide.

Recon

"Leaping tall buildings with a single Stun Grenade, it's super-flea!"

The reconnaissance class of Q3F, the 'Recon' is by far the fastest guy around. Though his weapons are more annoying than destructive, his ability to disappear in to the distance, while scanning for enemies in advance with his Radar Scanner, more than make up for his lack of raw power.

Still, his weapons are nothing to be sniffed at. Both his Single-Barrelled Shotgun and his Nailgun are easily capable of bringing foe in poor health to their knees, while his Stun Grenades and Flashbangs make for the perfect escape.

Sniper

"You light the match, he sees the flame… You light the cigarette and he takes aim… You'd hear the shot, if the bullet weren't lodged in your brain."

You *never* want to be in the cross-hairs of a good Sniper. One-shot, one-kill and it's likely that you didn't even see the muzzle flash. The sniper is by far one of the toughest classes to master, lending itself to that special breed of player with astonishing reflexes and the ability to 'make like a tree' in a split second.

Though poorly armoured, and of average speed, the sniper is armed with an annoyingly damaging Nailgun and the seriously lethal Rifle supporting both 'single-shot' and 'assault' modes of operation. He also carries both Flashbangs and standard-issue Hand Grenades.

Soldier

"All you need is a fire button, a reload key and a note to work out grenades later…"

The backbone of any offence or defence operation, the Q3F soldier has developed over time to be one of the most popular classes to play. Requiring little more than a fast-trigger finger to get going with, this class offers bundles of scope for 'l33t skillz.' as your aim and timing improves.

Armed with a Single-Barrelled Shotgun, Double-Barrelled Shotgun and the all-powerful Rocket Launcher, he's great at both close-up 'duelling', area clearing and providing long-range cover. His firearms are complimented by standard-issue Hand Grenades and the truly impressive nail bomb.

Grenadier

"Boom! Boom! Shake the room!"

The destructive class of Q3F, that never goes out without a bang! Touting an Gauntlet, Single-Barrelled Shotgun, Grenade Launcher and Pipebomb Launcher, he's already well armed. Add to this his Cluster Grenades, standard-issue Hand Grenades and 'earth-shattering' HE Charges and you have one whole C4 box of fun!

Paramedic

"Hey looky there! There's a Medic… well, gimme some medical attention already! come on!!"

Hardly any offence unit is complete without the Paramedic. Moderately fast, with an excellent combination of Single-Barrelled Shotgun, Double-Barrelled Shotgun and Super-Nailgun, he's already a worthy opponent to most classes in Q3F.

If you combine all that with his ability to both heal team-mates, infect enemies and perform incredible jumps using Stun Grenades, he's one hell of a great class to play. He also carries standard-issue Hand Grenades too!

Minigunner

"*click* Take cooooooooooooover!!!! *whir* Ratatatatatat!"

Truly the 'Big-Daddy' of Q3F. The Minigunner carries by far the largest and most aggressive of all the Q3F weapons - The Minigun! If that's not trouble enough, he's also armed to the teeth with the latest in Cluster Bombs, standard-issue Hand Grenades, a Double-Barrelled Shotgun, and for last-ditch attempts at that enemy that 'just wont die' a Single-Barrelled Shotgun and a Gauntlet!

Flametrooper

"Baby won't you light my fire!"

The arsonist of Q3F! With almost all his weapons dedicated to incinerating the enemy, even those that escape his immediate attack, often die from 3rd-degree burns within seconds. Amongst the arsenal of equipment carried by the Flametrooper, his two main weapons are the Lightweight Carbon-Format Flame-Thrower and Napalm Launcher. He also carries an Gauntlet, Shotgun, standard issue Hand Grenades and special Napalm Grenades.

Agent

"Pay attention 007…"

The Agent is the infiltrating, back-stabbing, shadow class of Q3F. With his ability to both disguise and use invisibility, he's able to sneak through, and camp in, heavily defended areas.

The Agent is armed with the deadly Combat Knife, rapid-fire Nailgun, Double-Barrelled Shotgun and sleep inducing Dartgun. He also carries standard-issue Hand Grenades and special hallucinogenic Gas Grenades.

Engineer

"Your Supply Station detonation may harm, you're Autosentry may maim, but the true
crowning moment in an Engineers career can ONLY be the Wrench Murder!"

The Engineer is the true defence and support class of Q3F. He is able to build Autosentries that automatically guard the team base and Supply Stations for team-mates to restock on ammunition and armour.

The Engineer is no 'pea-shooter carrying weakling' though - he's armed with a Wrench, Double-Barrelled Shotgun, high-velocity Railgun and carries both standard issue Hand Grenades and special Pulse Grenades.

Civilian

"No weapons, probably no armour, and not a chance in hell of surviving!"

Thought not present on any of the current Q3F maps, we plan to add the Civilian in the future to allow for greater game-play depth.

He might be the subject of a planned assassination with one team as the assassins and the others as his bodyguards. Maybe a large groups of Civilians need to get from A to B without dying. Sounds dull? Trust us, relying on nothing but your wit, your trust in your team-mates and the cover around you, can be surprisingly rewarding - that is, of course, if you survive.