Credits
Project Leadership
Locki | Project Leader | locki@earthquakers.org |
Hotwire | Project Leader | davidM@soundtracs.com |
The Coding Team
Golliwog | Lead Coder | golliwog@dial.pipex.com |
RR2D02 | Coding/Levels/Art | rr2do2@planethalflife.com |
Falcon | Coding/Founder | falcon@planethalflife.com |
MrTickle | Coding | jules@netsitepro.co.uk |
The Level Design Team
Wils | Lead Level Designer | wils@earthquakers.org |
MrChumble | Level Design | mrchumble@hotmail.com |
Rocket8 | Level Design | surjit@barrysworld.co.uk |
Llama | Level Design | llama@barrysworld.com |
Cyber | Level Design | kkolk@accn.org |
The Modelling Team
Happy | Lead Modeller | happy@men.org.uk |
Hezza | Modelling | hezza@btinternet.com |
Hoffa | Modelling | azza@techno.net.au |
Naz | Modelling | naz_nds@hotmail.com |
ImpaQT | Modelling | impaqt@online.no |
The Art Team
Fluffy Gimp | Lead Artist | fluffy_gimp@hotmail.com |
Nightwolf | Art | qlz@swipnet.se |
Snoop | Art | |
Lead | Art | lead@chello.se |
Fussell | Art |
The Audio Team
GBH | Lead Audio | gbh@maitland.demon.co.uk |
Stu | Sound FX | smf2@techie.com |
MrCollins | Voices |
Quality Assurance
Russellm | Lead QA | russellm@qiiiarena.com |
Deathace | Resources | russ@deathace.net |
Special Thanks To
We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.
We are also indebted to Russell Mein (Deathace) of Deathace Incorporated (www.deathace.net) for the provision of a number of services upon which the development of this entire MOD has been managed and FTP mirrors during our alpha/beta development.
We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who have all dedicated hardware to run Q3F Alpha Servers.
Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F Alpha Servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:
AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.
Additional thanks to:
Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Septik for Textures and Laputan for textures/initial concept art. Myth, Horus and Rauper for unadulterated printed-pimpage. Marauder for additional Sound FX and Tritin Films for their offer to produce our intro-movie free!
id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even more, and then still finding the time to respond to our endless e-mails with particularly dull technical queries :)
Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.
Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the 2000 odd man-hours that have already gone into Q3F, and the many 1000's hours we hope to continue investing.